PAX Aus
PAX Aus is a celebration of gaming and gaming culture and this year 21 Bachelor of Design (Games) students had their work on display.
With support from Creative Victoria, RMIT’s booth in the Pax Aus expo hall gave students an opportunity to showcase their work to the hundreds of thousands of attendees across the three-day event.
Program Manager Tom Penney said the event provided students with a platform for public reception of their work and a chance to express themselves as a community.
“PAX Aus is a fantastic networking and exposure opportunity for our students, and it was great to see some of our graduates involved too.”
2023 graduates Tara Brown and Sophie Tan had a booth for their game Ecliptic, while other recent graduates Alysha Nizuaisham and Lori McLelland worked closely with RMIT Games Industry Fellow Steph Kelso on preparations for the event.
Feminine Play
Lecturer Stephanie Harkin was the lead curator for Feminine Play, a free games exhibition that celebrated femininity and subverted gendered tradition.
The exhibition attracted over 600 visitors and featured archival materials, playable games and creative works, both commercial and experimental, digital and analogue.
Students and alumni selected to exhibit works included Olivia Haines and Chantel Eagle from the Bachelor of Design (Games) Program and Lexi Karpathios and Nhu Bui from Master of Animation, Games and Interactivity.
Bui, also a tutor in the Masters program, exhibited their work Banh Chung AR with fellow staff member Lucian Rodriguez Lovell.
My Dream PC from RMIT’s Centre of Digital Ecosystems was also on display, alongside Helen Kwok’s works Sashiko and Moonscope.
Feminine Play was supported by current students who were employed to work in the gallery space throughout the exhibition.
The exhibition was curated in collaboration with Xavier Ho (Monash University), Mahli-Ann Butt (University of Melbourne), and Jini Maxwell (ACMI).