We are excited to showcase these completed projects as prime examples of the power of gamification in education. They serve as inspiration for future endeavours, driving us to continually innovate and push the boundaries of gamified learning experiences.
VR technology allows students to immerse themselves in realistic scenarios, providing a safe and controlled environment to practice their soft skills.
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foreign
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[Music]
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it feels like real it's the closest to
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the corporate world that we can get I
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was enjoying looking at the details I
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was enjoying looking at everything that
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has been created it was really good
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because I haven't experienced VR before
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so it really blew my mind I mean I guess
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yes it does feel more like talking to a
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person
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[Music]
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we're working on it's called project
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transcend so it's basically for the
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students to have the immersive virtual
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reality experience to interact with a
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virtual client just to give them the
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real world kind of experience imagine
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they're talking to a chief spreading
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officer
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[Music]
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for the ham assessment basically it
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looks at their teamwork skills and
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interpersonal skills the other thing is
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that they can actually feel that kind of
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atmosphere when they're in the virtual
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reality because the Chief Operating
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Officer can be time pool and a bit
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Snappy and that's really not something
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they can get from any other assessments
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or in the classroom itself I like the
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body language I could also see sort of
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when the CEO and the first person I was
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interviewing was getting a little bit
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frustrated or Cross or communicating
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their message which I found really
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really good the simulation like the
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people there they react they move like
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real people so it looks it seemed to me
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like I was interacting with a real
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person
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the operations and digital development
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team helped a lot throughout the project
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I think from the very beginning I've got
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advice from Lino's team about what will
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be the virtual reality in the space of
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education and will help you with setting
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up the open day and the prospective
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students experienced it and today we
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have the actual students who are using
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the assessment I'm really proud to have
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collaborated with lingman Alberti and
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the operations team to have executed
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this VR Planet this VR pilot is a true
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milestone in digital learning it's the
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first time ever that we are running a VR
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assessment in the College of Business
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and law we have really brought role
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playing to be more accessible and
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scalable through the use of VR VR has
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been a real game changer in this
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assessment we started to see some really
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solid tangible benefits for the students
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and the students have all commented that
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they really feel as if they were talking
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to a live person showcasing how real VR
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can be and immersive experience is like
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a 3D kind of thing when I look at the
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left side on my right side everywhere I
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feel like I'm in that situation I feel
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more tense but I know it's the closest
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reality that I can get in as compared
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when I'm on the desktop I thought it was
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more immersive and I could get like a
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better idea of what the person was
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saying and it felt more realistic than
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just looking at a less of the screen so
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in general we have received a very
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positive feedback from the students
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because the VR give them a unique
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opportunity where students can engage
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with the cfx certificate in more
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straight environment compared to the
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role play and they have several attempts
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that they can evaluate their learning
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curve and what do they did wrong and
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what can be improved by comparing the
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analytics result from those events at
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the end they TV was sort of improvement
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score so you can take a look at what
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you've done well and areas can improve
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on which is also really good for
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feedback but I think it's great to be
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immersed in real life scenarios and I
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can say from myself that other students
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who haven't been in those scenarios yet
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will definitely encounter it I look
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forward to a broader adoption of this VR
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experience I think it will really
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benefit students not just in business
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discipline all kinds of disciplines I
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look forward to seeing the VR experience
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will transform the next generation of
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higher education
The use of Virtual Reality (VR) in negotiation simulations for MBA students has emerged as a powerful tool to enhance their learning experience. VR technology allows students to immerse themselves in realistic scenarios, providing a safe and controlled environment to practice their soft skills.
Through VR simulations, our MBA students can engage in interactive role-playing exercises, where they negotiate with virtual counterparts that exhibit a wide range of behaviours and personalities. This application of gamification offers students the opportunity to develop and refine their negotiation strategies, communication skills, and decision-making abilities in a dynamic and experiential manner.
By experiencing different negotiation scenarios and receiving immediate feedback, MBA students can gain valuable insights into their strengths and areas for improvement, enabling them to become more effective and confident negotiators in real-world business settings.
This serious game was built to provide students with real simulated opportunities to analyse a complex challenge (exists within the context of a mining town in Australia as a simulated case), empathise with various stakeholders involved, practice and reflect on their inter/intrapersonal skills within and outside of the game.
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[Music]
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hi everyone it's Jess here thanks for
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the opportunity in this video on behalf
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of my team I'll be showcasing the
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gamification project updates that we
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have recently completed as part of the
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integrated perspective on business
0:26
problem scores in the Newbie bus program
0:28
so let's get started
0:33
the ideation process started in October
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2021 just after I attended the games for
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change conference so Ling me Natalia and
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I ideated the project together in terms
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of the game's learning objectives
0:47
we also looked back to the literature of
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what's known and some key success
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factors in designing a serious game we
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know we would like to build something
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unique such as a game that doesn't
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promote competition but rather
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cooperation among students a game that
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would promote social Innovation thinking
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also which prompts in class role play
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activities a simple yet serious game
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that can simulate a complex contacts and
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also encourage students to empathize
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with multiple stakeholders in a given
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context
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it needs to follow a point of view style
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so that it better simulates students
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towards the context and most definitely
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linked to the Clo's and plos of the
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course
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and the program
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from then we knew we needed a contact so
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a place as a context for the simulation
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now all I can say is that after so many
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meetings and so many Post-it notes we
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finally agreed that a mining town would
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be a great context for the game
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so in December 2021 we were finally able
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to formally engage Stephen and the team
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from The Institute of games to realize
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our vision to build this game they love
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the idea that the scenario is authentic
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and based on actual research findings
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then we begin a series of game core
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design process led by the game developer
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it was great that they could translate a
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complex case into something less
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intimidating and simpler for school
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leavers to understand in May 2022 we
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finally got the Alpha version of the
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game which we tested among several
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academics and student volunteers we
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received great feedback that the game is
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memorable simple enough straight to the
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point and most importantly AIDS
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understanding of what can be a complex
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case
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as well as encouraging them to think and
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empathize with the community members in
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the town finally as now we are in July
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the beta version has been launched on
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Apple Store and Android I'll Android
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I'll have some more information about
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how to access them later in the
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presentation
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all right it's
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game called streets of my town X rmit
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oh
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[Music]
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so in this simulation the student works
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as a new community manager in a mining
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company in the town the first character
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that they will meet is the supervisor
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they will also need to meet all the four
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characters in the town that represent
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the community
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[Music]
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for example this primary school
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principle
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good
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[Music]
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foreign
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[Music]
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and then this youth worker
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a local electrician
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[Music]
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and finally the Aboriginal Community
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representative
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each of these characters have got their
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own personality
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issues that they would like to bring to
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the attention of the community manager
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as well as their own stories
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[Music]
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so yeah that's the snapshot of what the
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serious game looks like
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this semester the game will be
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downloaded and played by students in or
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outside of the class and then continue
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to be discussed specifically in class
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they'll be put in groups to discuss
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these characters and issues further
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they'll be able to discuss and exchange
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their opinions and perspectives of these
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stakeholders and also the issues Define
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the problem and hopefully discuss some
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innovative solutions for the community
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manager to take
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unlike other serious games we do not
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promote competition but cooperation
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between students to develop innovative
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solutions
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we have planned some role play in class
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as well to mirror the game's content
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we want to consider this as a pilot
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project where improvements will still be
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made to ensure we get the most out of
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this serious game
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we have also been in several discussions
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regarding extending the game or creating
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another episode to be developed in the
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future of course after incorporating
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feedback from the students tutors and
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our industry Partners in the course
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we were hoping this would lead to some
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additional funding fingers crossed
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provided by the industry Partners to
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collaborate to develop the second
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version
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currently our team and I are running up
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a publication piece to describe our
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process and document feedbacks from
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students and tutors regarding their
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experience
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we aim to Target the general office
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ethics and the education stream to be
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more specific at this stage
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in the near future we also aim to use
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this game as part of the course
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assessment build the VR version test or
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use it in other courses whether in other
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undergrad or postgrad courses
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so yeah as you can see we have many
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plans for this serious games future so
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definitely watch this space
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if you are interested in playing this
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game you can download the beta version
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on Apple Store App Store by searching
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for streets of my town or MIT or if
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you're an Android User please contact me
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for more details on how to download it
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thank you
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[Music]
This serious game was built to provide students with real simulated opportunities to analyse a complex challenge (exists within the context of a mining town in Australia as a simulated case), empathise with various stakeholders involved, practice and reflect on their inter/intrapersonal skills within and outside of the game.
Through the game, students will be able to apply the design thinking framework in analysing the complex challenge and develop innovative solutions that have positive social impacts on the town’s various stakeholders.
Central to the case is the opportunities for students to talk to and observe multiple game characters who are members of the above stakeholders within the town and interact with some of the town’s artefacts that contribute to the scenario, e.g. sustainability challenges faced by multiple stakeholders. It is essential for students to empathise and analyse the complex challenge from various points of view/perspectives through the game.
An interactive scenario-based module for future business leaders on international humanitarian law.
take on the role of ceo of a
multinational company in this
interactive scenario brought to you by
australian red cross and rmit university
the increasing number of conflicts
around the world and the expansion of
global markets and supply chains into
these complex environments has created a
real and present concern for the private
sector
[Music]
when a crisis occurs a company needs to
be prepared to make effective decisions
under pressure
in places experiencing armed conflict
and war companies have a responsibility
to ensure they understand and uphold the
fundamental laws of war
this short course is designed to prepare
future business leaders to tackle the
unique challenges that arise under
international humanitarian law in
conflict zones
we start our bulletin with breaking news
is it more than a human rights violation
somebody started shooting we don't know
if it was the baf or our private
security
in this interactive experience you will
be confronted with challenging questions
that could impact the fate of your
business your staff and the local
community
you'll gain access to tools and
frameworks that can help shape corporate
policy and practice and you'll learn
from experts consult with a team and
discover how international humanitarian
law can help you navigate a crisis
[Music]
prepare yourself to be the leader the
business world needs it's up to you ceo
An interactive scenario-based module for future business leaders on international humanitarian law
Acknowledgement of Country
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.
Acknowledgement of Country
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business.