Rosanna Li
Rosanna examines expanded fashion practice through the use of digital tools like AI, VR and AR to superpower the design and wearing experience, whilst retaining the human sensitivity within the creative process. Rosanna generates speculative luxury fashion design propositions through AI, and fashion silhouettes with virtual 3D forms and textures.
Emma Pretty
Emma explores the intersection between cognitive neuroscience, user modelling and video games. Specifically looking at methods for improving non-player character companions through adaptive systems and psychophysiological data to provide a personalised and enhanced user experience.
Renan Guerese
Renan proposes a series of user evaluations of spatialized sonification methods rendered as AR in simulated and real-life scenarios. Ultimately, his thesis evaluates how audio AR can help users to have accurate and safe performances in day-to-day manual tasks.
Gulsah Atas
Gulsah investigates bushfire evacuation behaviour using immersive VR simulations. Through personalised evacuation scenarios in a peri-urban or regional settlement community in Victoria, the study aims to create statistical models to identify key factors influencing evacuation decisions and develop effective strategies to improve public safety during bushfires.
Roland Somlai
Roland researched the organisational decision-making process for reducing food loss and waste within the food industry. Specific management approaches are suggested for implementing technology-based initiatives with data-driven strategies towards sustainable practices
Rosina Yuan
Rosina explores VR as a painterly medium by studying traditional Chinese landscape paintings and integrating Xie Yi techniques with VR. Emphasising the interplay between bodily gestures and technology, developing a painterly approach to generating dynamic landscapes.