Fabio Zambetta

Professor Fabio Zambetta

Deputy Dean, Engagement

Details

  • College: School of Computing Technologies
  • Department: School of Computing Technologies
  • Campus: City Campus Australia
  • fabio.zambetta@rmit.edu.au

Open to

  • Media enquiries
  • Masters Research or PhD student supervision

About

Prof. Fabio Zambetta is a computer scientist with expertise in designing AI techniques in games, AR/VR, and real-time simulation. He focuses on industry partnerships and cross-disciplinary practice.

Prof. Fabio Zambetta is an internationally recognised research leader in AR/VR, games technology, and real-time simulation, leading major cross-disciplinary projects with industry.

Fabio is an excellent teacher who has designed world-class academic learning experiences in collaboration with major partners, such Microsoft, GitHub, and Village Roadshow.

He is also a senior people leader, currently serving as the Deputy Dean, Engagement in the School of Computing Technologies. Previously, he served as the Associate Dean, Artificial Intelligence (2021-2023), as Discipline Leader, Computer Science & Software Engineering, in the School of Science (2019-2020) and as a Deputy Director of the Lawrence Wackett Aerospace and Defence Centre.

He has served as a Program Manager at RMIT for more than 15 years, managing programs such as Games & Graphics Programming, Computer Science, and Software Engineering.

Industry experience:
1999-2004: Games & Simulation Programming Consultant
2000-2003: e-Pingle SRL (Italy): Co-Founder

Non-academic positions

  • RMIT Campus Advisor, Github
  • RMIT University
  • , Australia
  • 2020 – 2020
  • Visiting Scholar
  • Microsoft Garage
  • , United States
  • 2019 – 2019
  • Cloud Research Software Fellow
  • Microsoft Asia
  • Beijing, China
  • 2019 – 2019
  • Co-Founder
  • e-Pingle SRL
  • , Italy
  • 2000 – 2003

Supervisor projects

  • Architecture for the Commons: Participatory Systems in the Age of Platforms
  • 31 Jul 2024
  • Using Virtual and Augmented Reality tBetter Understand Bushfire Evacuation Behaviour
  • 25 Mar 2024
  • Development of diffusion-based photorealistic augmented reality engine for outdoor training
  • 16 Feb 2024
  • Intelligent Deployment and Administration of Access Control Models
  • 14 Feb 2024
  • Decision-Making Development of Practitioners During Novel Events in Aerospace Operations: The Efficacy of Utilising Immersive Technology and Artificial Intelligence
  • 17 Jan 2024
  • Learning optimal control of games and machines in real-time
  • 7 Dec 2023
  • Multimodal Interfaces for Sonification in Assistive Technology for BVI Users
  • 30 Oct 2023
  • Augmented Training and Assistive Systems/ Simulated Augmented Reality Training for Fire Evacuation
  • 5 Oct 2023
  • Learning optimal control of games and machines in real-time
  • 25 Aug 2023
  • The Cognitive Cost of Non-Player Character Companions in Video Games
  • 19 Nov 2020
  • Augmenting the Dark: Exploring Assistive Micro-guidance in Sonified Mixed Reality
  • 11 Sep 2020
  • Augmented Agency: Approaches for Enhancing the Capabilities of Generative Architectural Design Processes
  • 15 Nov 2019
  • Reducing Training Effort in a Non-Stationary Environment: Hand Gesture Recognition using Surface Electromyography (sEMG)\
  • 17 Jun 2019
  • Integrating Learning and Reasoning for Real Time Control
  • 14 Dec 2018
  • Building a community of social attachable Non-Playable Characters within multiple gaming environments
  • 1 Mar 2017
  • Shimmer Aesthetic: Sensory Networked Wearables
  • 29 Feb 2016
  • Narrative Improvisation: Creating a Game Master Agent
  • 18 Nov 2015
  • Learning and Planning in Video Games via Task Decomposition
  • 2 Mar 2015
  • BDI Player Modelling for Interactive Narratives
  • 31 Oct 2013

Teaching interests

Supervisor interest areas:
- Machine Learning
- Reinforcement Learning
- AI In Games
- AR/VR/MR
- Real-time Simulation

Programs:
- Computer Science
- Software Engineering
- Games & Graphics Programming

Research interests

Dr Fabio Zambetta is an internationally recognised research leader in AR/VR, games technology, and real-time simulation, leading major cross-disciplinary projects with industry.

His research contributions in top CORE A* conferences (IJCAI, AAAI, and CHI), Q1 journals (ACM TOCHI, IEEE TOG, and Journal of Neural Engineering) and active peer-reviewing in AI and human-computer interaction, have led to invitations to serve as a Program Chair of the IEEE Conference on Games in 2020, and to leadership roles in IEEE taskforces.

He has established and led collaborations with major industry partners, including Microsoft, Village Roadshow, and Rheinmetall Defence Australia (RDA).

He has been the first Visiting Scholar at Microsoft Garage during a sabbatical in Redmond in 2019, and he has been awarded a Cloud Software Research Fellowship by Microsoft Asia, that same year.

Research keywords:
AI, Machine Learning, Reinforcement Learning, Human-computer Interaction, Computer Games, Virtual Reality, Augmented Reality, Mixed Reality, Real-time Simulation
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Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.