Matthew Riley

Dr. Matthew Riley

Senior Lecturer

Details

Open to

  • Masters Research or PhD student supervision

About

Dr Matthew Riley is a Senior Lecturer and researcher in the Master of Animation, Games and Interactivity program at RMIT University. His work and scholarship in experimental design, art practice and play has been recognised internationally in exhibitions, events, symposia and conferences.

Riley examines agency, affect and abstraction of complex systems, worlds and environments, often in relation to ecologies and experiences of place. He explores this through an array of methods and materials; both digital and otherwise, developing prototypes and drawings to exhibited commissioned works for galleries, events and public spaces. These works often connect digital, physical, social and material elements together as installations, playable works, mixed realities, interactive environments, public art and play design projects.

With Uyen Nguyen and Max Piantoni he is a co-founder of the experimental collective YomeciPlay, serving as a creative producer in the conceptualisation, development and design of gallery-based and urban play works. These works - outdoor street games, digital soundtoys, installations and playable art machines have been commissioned for national and international venues, organisations and events including Playable City Melbourne, TarraWarra Museum of Art, Experimenta Life Forms and Bunjil Place and shared in public symposiums and conferences including DiGRA (Kyoto, 2019), EVA Conference (London, 2020), Audio Mostly (Austria 2022), Play and Place (Melbourne 2022) and ISEA Everywhen (Brisbane 2024).

Riley’s practice involve extensive interdisciplinary, professional and public engagement with cultural institutions, local government, design sectors, communities, industry bodies, practitioners and researchers. In 2017 he worked with Ryan Reynolds of New Zealand creative urban regeneration initiative Gap Filler, artist gamemaker Dr Troy Innocent and artist Kate Baker in developing a series of urban play interventions in the outer suburban Melbourne township of Lilydale, the first project of its kind to be staged there. In 2021-22 he co-designed a learning program to create location-based games with First Nations students, who developed game literacy through augmenting a local bushland with digital worlds. Led by Uyen Nguyen in collaboration with ACMI Education and Bendigo Tech School, the workshops highlighted Dja Dja Wurrung culture in the Bendigo region.

A central leader in the Master of Animation, Games and Interactivity (MAGI), Riley contributes practice-based creative research expertise to MAGI’s distinctive industry-engaged and studio-based program. He has established new collaborative alignments and partnerships that have connected institutional study to studio networks, industry partners and professional bodies, resulting in wider disciplinary, industry and public impact of student practice outside of academia. Riley has been invited to share his approach to creative practice pedagogies in conferences and symposiums including ISEA (Hong Kong) Kajaani University of Applied Sciences (Finland) and Kerr-boo-on-ool: A DSC Reconciliation and Belonging Event at RMIT University.

His research and professional practice have been the recipient of awards, commissions and grants from organisations including Creative Victoria, Yarra Ranges Council, Bunjil Place, RMIT University, Swinburne University, Experimenta, Playable City, ACMI, Bunjil Place and the Ngapartji Education Centre.

Riley’s background is in contemporary art, working as a designer within a team of studio assistants, artisans, technologists and fabricators at the Melbourne-based studio Drome for renowned artists Patricia Piccininii and Peter Hennessey. Working with cultural, educational and arts organisations including the Australian Centre for the Moving Image, The University of Melbourne, Creative Victoria, Chunky Move and Friends of the Earth, Riley’s design work has featured in HOW Magazine (New York), IdN Magazine (Hong Kong) and Architectural Review Asia Pacific (Melbourne) among others.

He is a member of the RMIT Future Play Lab, who work with local government and industry partners connecting speculative design, creative placemaking, extended realities and urban play to explore new ways of being in the world.


Riley is also a member of the Academic Board of The MIECAT Institute who offer experiential, arts based programs for those working in community health, therapy, education and research. 

Supervisor projects

  • Looking Sideways: Perceptual play with colour, light and illusory space
  • 22 Jan 2024
  • Transience of Place: Knowing, Forgetting and Playing
  • 26 Jul 2022
  • Found Sound as Play: Integrating practices of listening as gameplay to enable place making
  • 20 Jul 2021
  • Small Team Game Making in Australia: A Case Study of GOATi Entertainment
  • 20 Feb 2020

Teaching interests

Selected Teaching

Advanced Play Design
Play is explored as as a mode of inquiry to advance students creative practice in animation, games and interactivity. The playful methodology of the course supports students in developing novel ideas, experiences and techniques that expand their practice in new and novel ways. Students uncover alterative perspectives on making and thinking that act as a ‘counterpoint’ to conventional, known and predictable ways of conceptualising and creating projects, fostering distinctive and innovative practice through playful experimentation.

Animation, Games, Interactivity Studio's
The studios are the foundation to the major student project outcomes of the MAGI program, many studio projects have received international recognition in festivals, screenings, conferences, exhibitions and events. 

Professional Research Project
Pivotal to this studio has been the use of an integrated scholarship model linking teaching, practice and research which has advanced student's creative research practice. This model has contributed to significant advancement in the creative practice and scholarly outputs of the MAGI program. The dissemination of the research outcomes of the course has been extensive with students achieving outstanding success in leading national and international festivals, journals, events, conferences and exhibitions including SIGGRAPH, ISEA, DiGRAA, Experimenta, Society for Animation Studies, GamiFIN Conference, ARTeFACTo Artech International Journal and EVA London Conference among others.

Urban Play School

Established by Dr Troy Innocent, this studio implemented a new studio model for interdisciplinary, research and industry engagement in the School of Design. With industry and community partners, students develop street games, installations, location-based works and and interactive experiences in public spaces. 

Research interests

Riley's research interests encompass Play, Experimental Games, Digital Design Practice, Contemporary Visual Art, Interactive Experiences, Animation and Public Art.

Riley's creative research practice explores contemplative forms of play, aesthetics and interaction and how they shape interactions and experiences with place. He has examined this through both actual and invented environments and ecologies of the ‘natural’ world, his doctoral research connecting two seemingly disparate systems - the naturally occurring system of bushland, with the artificially constructed system of a digital intervention. Creating a new experience of traversing a natural setting through the development of a location-based mixed reality work, Riley’s practice research has received international significance in developing new possibilities for creative technologies that respond to the Australian landscape. This research has been published in international conferences including xCoAx (Portugal), ISEA (United Arab Emirates) and as a book chapter in The Routledge Companion to Mobile Media Art.

He has shared his practice and research in conferences and institutions including The London College of Communication (UK), The Society for Animation Studies (Melbourne), Freeplay Independent Games Festival (Melbourne), DiGRA (Japan), ISEA (Dubai, Hong Kong, Brisbane), NHK Japanese Broadcasting Corporation (Tokyo), Kajanni University of Applied Sciences (Finland), the Milia Conference (Cannes), EVA London (UK), Audio Mostly (Austria) and xCoAx (Portugal).

aboriginal flag
torres strait flag

Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.