STAFF PROFILE
Dr Helen Stuckey
Position:
Senior Lecturer Games
College / Portfolio:
Design and Social Context
School / Department:
DSC|School of Design
Phone:
+61399250384
Email:
helen.stuckey@rmit.edu.au
Campus:
City Campus
Contact me about:
Research supervision
- Edquist, H.,Stuckey, H. (2023). RADICAL UTOPIA: An Archaeology of a Creative City In: RADICAL UTOPIA: An Archaeology of a Creative City Melbourne, Melbourne
- Swalwell, M.,Stuckey, H.,de Vries, D.,Moya, C.,Cranmer, C.,Frost, S.,Goddard, A.,Miller, S.,Murphy, C.,Richardson, N. (2022). Archiving Australian Media Arts: A Project Overview In: Preservation, Digital Technology and Culture, 51, 155 - 166
- Stuckey, H. (2017). Transitioning to the digital: Run5 magazine as archive and account of SSG's dialogue with wargamers in the 1980s In: Fans and Videogames: Histories, Fandom, Archives, Routledge, New York, United States
- Stuckey, H. (2017). The curious world of The Hobbit: an early example of a dynamic gameworld In: Well Played, 6, 90 - 118
- Swalwell, M.,Stuckey, H.,Jo, D. (2016). online archive exhibition In: Memory and Microcomputing Adelaide, Australia
- Stuckey, H.,Swalwell, M.,Ndalianis, A.,de Vries, D. (2015). Remembering and exhibiting games past: The popular memory archive In: Transactions of the Digital Games Research Association, 2, 9 - 35
- Stuckey, H.,Richardson, N.,Swalwell, M.,de Vries, D. (2015). What retrogamers can teach the museum In: MWA2015: Museums and the Web Asia 2015, Melbourne, Victoria, 5-8 October 2015
- Stuckey, H.,Swalwell, M. (2014). Retro-computing community sites and the museum In: Handbook of Digital Games, Wiley-IEEE Press, United States
- Stuckey, H. (2014). Exhibiting The Hobbit: A tale of memories and microcomputers In: Kinephanos: Journal of Media Studies and Popular Culture, , 90 - 104
- Stuckey, H.,Swalwell, M.,Ndalianis, A.,de Vries, D. (2013). Play it Again - Popular Memory Archive In: Play it Again - Popular Memory Archive Melbourne, Australia (website)
Game Studies, Videogame History, Game Fandom, Digital Media Preservation, Media Art History, Digital Heritage, Digital Media Curation, Museum 2.0
- Artistic Practice in Australian Videogame Development (externally led by QUT). Funded by: ARC Discovery Projects 2023 via Other University from (2023 to 2026)
- The Australian Emulation Network: Born Digital Cultural Collections Access (Led by Swinburne University). Funded by: ARC Linkage Infrastructure Equipment and Facilities (LIEF) Grant from (2023 to 2025)
- Play It Again: Preserving Australian videogame history of the 1990s. (Led by Swinburne Uni). Funded by: ARC Linkage Project Grants 2018 from (2020 to 2025)
- Archiving Australian Media Arts: Towards a method and national collection (administered by Swinburne University). Funded by: ARC Linkage Project Grants 2018 from (2020 to 2025)
1 PhD Current Supervisions