Dr Jonathan Duckworth is a Vice Chancellor’s Research Fellow in the School of Media and Communication at RMIT University (2012–2015).
Dr Duckworth is a digital media artist and designer with a background in architecture. He brings to RMIT a broad range of industry and research experience in digital media design from his practice called ZedBuffer. His practice specialises in research, development and production of novel interactive installations for government clients, museums, galleries and public venues using computer game technology. This focus has resulted in the design and build of several large-scale multi-user interactive installations commissioned by government and commercial clients, including: State Library of Queensland (2012), Drops of Wisdom, Sydney Catchment Authority (2010), Serendipity, Eureka SkyDeck (2007).
The practice also serves as a repository for his funded research activities, speculative designs and experimental interactive media art works. The design opportunities from ZedBuffer have contributed to his research at RMIT University, and more broadly in developing intellectual currency and expertise in new media production, interaction design and associated technology.
Research
Dr Jonathan Duckworth has been involved in the research and development of interactive media applications through RMIT’s Virtual Reality Centre since 1999. His current research relates to the design and evaluation of systems for movement rehabilitation in patients who have sustained traumatic brain injury. In collaboration with scientists and clinicians, Dr Duckworth has developed an approach to rehabilitation which integrates computer games technology, tangible user interfaces, augmented feedback, and artistic expression to enhance patients’ motor and cognitive skills. His research demonstrates how rehabilitative applications may benefit significantly from theories of embodied interaction design and digital media art.
Dr Duckworth is a recipient of an Australia Council for the Arts Synapse grant as part of an ARC Linkage grant (LP110200802) in collaboration with Australian Catholic University, Griffith University and Epworth Hospital. The project, called 'Resonance', encompasses the design and development of an interactive multimedia artwork for rehabilitation of acquired brain injury (ABI). The Resonance interactive system aims to promote cooperative group interaction between ABI patients as a means to enhance their motor and cognitive recovery.
Dr Duckworth has exhibited digital artworks both nationally and internationally, including group exhibitions at Art Taipei (2010); SuperHuman, Melbourne (2009); Thinking Through the Body, Sydney (2009); ReSkin, Canberra (2007); White Noise, Australian Centre for the Moving Image, Melbourne (2005); Unnatural Selection, Ars Electronica, Linz, Austria (2004); and Perceptual Difference, Biennale of Electronic Arts Perth (BEAP04), John Curtin Gallery, Perth (2004).
Accomplishments:
- 2011 RMIT University Research Prize - In recognition of the achievement of excellence in a higher degree research program assessed in 2010 (PhD)
- 2004 LAB.3000 Digital Design Biennale Award - Recognition of Achievement of Excellence in the field of Digital Design Innovation
- 2003 RMIT University Research Prize - In recognition of the achievement of excellence in a higher degree research program assessed in 2002 (M.Des)
- 2003 ATOM Award (Australian Teachers of New Media) - Best Experimental Production, Virtual Reality arts project ‘Ecstasis’, J. Duckworth, M. Guglielmetti, L. Harvey, M. Baily. (Metraform)
- 2002 ATOM Award (Australian Teachers of New Media) - Commendation Award, Virtual Reality arts project ‘Symbiosis’, J. Duckworth, M. Guglielmetti, L. Harvey (Metraform)
- 2001 Academic Excellence Award - International Postgraduate Research Scholarship, RMIT University
Supervisor projects
Crafting Vietnamese Digital Heritage: Navigating Cultural Hybridity through Interactivity and Extended Reality Design Practice.
23 Feb 2024
The ElectroPoetics : performing co-created being-hoods in the electronic world
24 Oct 2023
The Depth Object. Exploring Non-naturalistic Spatial Composition in Stereoscopic Virtual Reality
1 May 2020
Integrated Exertion - Understanding the Design of Human-Computer Integration in an Exertion Context
25 Feb 2020
Mental Jam: Co-creating Video Games about the Lived Experiences of Depression and Anxiety as a Form of Creative Self-expression
27 Jun 2019
Mind You!: A Card Game Design for Learning the Pragmatics of a Second Language
1 Apr 2019
Encouraging Play Experience Expansion with Machine-Learning-Based Recommendation
Systems: User-Experience Design considerations in the use of Recommendation System
1 Feb 2018
2K-Reality: Designing a Compliant Sports Augmentation for Pickup Basketball
20 Jul 2016
Ambiguous Worlds: Understanding the Design of First-Person Walker Games
24 Mar 2016
Calm Place. Understanding Generative Ambient Screens in Public Space as Encounters with Calm Technology
2 Mar 2015
Wildly oscillating molecules of unanticipated momentum: Nanoscientific imaging, embodied technology and the moving image
9 Feb 2015
Teaching interests
Supervisor interests
Virtual reality, Interactive media art, Arts and sciences, Serious games, Interaction design and tangible computing for disabilities and rehabilitation
Research interests
Digital Media Art, Interaction Design, Tangible Computing, Serious Games, Virtual Reality, Arts and Science collaborations
RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.