STAFF PROFILE
Dr. John Power
Position:
Senior Lecturer
College / Portfolio:
Design and Social Context
School / Department:
DSC|School of Design
Phone:
+61399251707
Email:
john.power@rmit.edu.au
Campus:
City Campus
Contact me about:
Research supervision
Digital Media Artist, designer, director, producer, teacher. Researching how large screens in public space contribute to place making and attention. Teaching calm design and attention setting to align with pain and pain management.
John Power is interested in creative collaboration, knowledge innovation, and connecting with community. He is a practising digital artist, expert in 2D and 3D visualisation methods in real-time large public screens, film, Augmented Reality (AR), Virtual Reality (VR), and digital visual effects (VFX). His award-winning work in animation, film, and new media has been exhibited and performed nationally and internationally. John's research is focused on the ways that generative media on public screens can support attention, rather than propagate more distraction. He is interested in understanding how our relationship with screen media can grow towards applications and immersive experiences that support wellbeing and sustainable, amenable urban places. This research is carried through in his teaching, where he works with students, artists, designers, and developers on ways that new media can contribute to pain and pain management in clinical, work, care, and domestic settings.
- Teaching: Calm Light studio: designing for pain and pain management
- Research supervision in PhD and Masters
- Chair of Industry Advisory Committee for Masters of Animation, Games, and Interactivity
- Engagement in Ngulu & Belonging and curriculum development.
Mon - Thurs. John works part-time at RMIT, so may be slow to respond on Thursdays and Fridays.
PhD (School of Media and Communication), RMIT
Understanding generative screens in public space as encounters with calm technology
MA by research (Animation & Interactive Media), RMIT
Grad Dip. (Animation & Interactive Media), RMIT
BA (Fine Art, Painting), Monash
John has worked in a wide range of art and design roles in large and small TV, film, theatre, live spectacle, digital animation and VFX, AR, VR, and complex new media projects for public exhibition. With 35 years of hands-on industry experience, John's most recent work has been in generative, real-time art, AR, VR, and VFX.
- Power, J. (2020). Using Biophilic Design and the Orienting Reflex to Develop Generative Ambient Public Displays In: 26th International Symposium on Electronic Art ISEA2020, Montreal, Canada, 13-18 October 2020
- Power, J. (2019). Ambient Commons and the Eternal Passage of the Sun in Generative Public Art In: 25th International Symposium on Electronic Art. Conference Proceedings. Guangju, Korea, Gwangju, Korea, 22-28 June 2019
- Power, J. (2019). Coenosarcoid In: Moving Image Program, Adelaide Festival Centre, 2019 Adelaide, Australia
- Power, J.,Duckworth, J.,Yuille, J. (2017). How does a painter's hand think about generative art practice? In: Proceedings of the Electronic Visualisation and the Arts Australia 2016 Conference (EVAA 2016), University of Canberra, 5-6 March 2016
- Power, J. (2017). Locus Amoenus In: Locus Amoenus Melbourne, Australia
- Greuter, S.,Nash, A.,Manning, J.,Duckworth, J.,Power, J.,Wilson, S.,Zayed, J.,Sinclair, J.,Goddard, W.,Hullick, J. (2016). Domelab In: Design and Play Exhibition Melbourne
- Power, J. (2016). The Right to Belong In: Melbourne Writer's Festival launch Melbourne, Australia
- Power, J.,Garton, A.,Coe, C.,Haines, S. (2014). Scintillascope In: Lights in Winter Festival Melbourne, Australia
- Power, J.,Lin, H. (2012). Melbourne International Animation Festival Titles In: Melbourne International Animation Festival Melbourne, Australia
- Power, J.,Bourke, P.,Westbrook, B.,Irie, T. (2009). Black culture In: Australian Centre for the Moving Image Melbourne, Australia
Note: Supervision projects since 2004
1 PhD Current Supervisions and 1 Masters by Research Current Supervisions3 PhD Completions and 9 Masters by Research Completions
Digital visualisation, digital art, generative art, immersive experience, VR, AR, VFX, Calm design, biophilic design, Painting, Art history, ethnographic methods, interdisciplinary arts practice, new media design for pain management and care contexts.
- GRG Immersive Gallery. Funded by: Central Coast Countil trading as Gosford Regional Gallery - Contract from (2024 to 2025)