Bachelor of Design (Games)

Bachelor of Design (Games)

UNDERGRADUATE

Turn your passion into a career. Explore the creative and technical elements of game design and develop your artistic practice.

Student type:
Learning mode:
On campus
Entry score:

Range of criteria*

Duration:
Full-time 3 years
Next intake:
February, July
Location:
Melbourne City
Learning mode:
On campus
Entry score:

See admissions

Duration:
Full-time 3 years
Fees:

AU$45,120 (2025 annual)

Next intake:
February, July
Location:
Melbourne City

Overview

The unique Bachelor of Design (Games) provides specialist training in computer-generated design with particular emphasis on game studies and art practice.

Through immersive and practical learning you will explore design, narrative, imaging, modelling, 2D and 3D animation, concept art, and game environments.

RMIT has developed two dedicated games research groups with a specific focus on world-leading research, which attracts expert staff who teach the most up-to-date and cutting-edge ideas.

Why study game design at RMIT?

Connected to industry

Build links to the local independent games industry through teaching staff, events and projects.

International standards

Seek international exposure, maintaining a global standard of quality in your work.

Creative focus

Work in a testing environment, collaborate with peers and develop cutting-edge ideas.

Details

Learning and teaching

The Bachelor of Design (Games) focuses on creative studios, encompassing lab teaching from industry professionals and featuring guest lecturers.

You will experience a range of approaches to learning and teaching, including lectures, tutorials, workshops, seminars, studio practice, problem-based learning, reflective techniques, online and face-to-face discussions and presentations, group-based learning, and negotiated learning for a major project.

You will have access to a testing environment, enabling you to assess game-playing responses and behaviours. This allows you to learn by doing and understand user experience firsthand.

Learning and teaching

Studying largely in a studio environment, you will be assessed through staff and peer review, problem solving, collaboration, portfolio building, public showings, and more.

Learning at RMIT

The types of classes you have will depend on the course you’re studying. Classes are offered in various formats designed to provide meaningful engagement with staff, industry and peers and provide for access and use of spaces where learning can be applied and active, including an array of specialised equipment.

Most RMIT courses do not include passive large-scale classes such as lectures, instead the content traditionally provided in lectures is made available online. This may be in the form of readings, videos or other on-demand learning materials. This content will also support the basis of interactive learning that takes place in on-campus classes.

This degree has close connections to the local independent games industry through teaching staff, overseas industry projects, events, festivals and exhibitions.

 

Throughout your studies you will be encouraged to seek national and international exposure for your work by entering local and overseas festivals.

Global work, exchange and study experiences

RMIT offers a range of opportunities for our students to study abroad through global work, exchange and study experiences with over 165 partner universities worldwide.

The knowledge and skills you will acquire throughout this degree and how they can be applied in your career are described in the learning outcomes.

 

The Bachelor of Design (Games) offers a unique learning environment in that students are responsible for driving their chosen projects by developing and implementing ideas established in the first semester.

Year 1

You will be introduced to the unique,world-class game design studio courses, including:

  • critical game studies
  • game history
  • imaging and 2D artwork
  • game engines.

Year 2

You’ll grow your understanding of game studies and production through the main studio courses, and will find modules focusing on:

  • concept art and advanced imaging
  • 3D character design
  • sound design for interactive environments
  • experience design

Additionally, you will begin your journey as a broadly educated designer by taking electives in areas such as journalism, film, cultural studies, sound or animation.

Year 3

You’ll study in studios that address games design and analysis, games industry and professional portfolio skills.

You’ll produce a major team project aimed at a completed and publicly available game at the conclusion of the year, launching your career within games, or as a games graduate using their craft to expand the definition of games in other areas.

Bachelor of Design (Games)
Program code: BP214

Title
Location
Duration
Plan code
CRICOS
Bachelor of Design (Games)
City Campus
3 years full-time (6 semesters)
BP214P12
074978G
Location
City Campus
Duration
3 years full-time (6 semesters)
Plan code
BP214P12
CRICOS
074978G
Bachelor of Design (Games)
City Campus
3 years full-time
BP214P12
074978G
Location
City Campus
Duration
3 years full-time
Plan code
BP214P12
CRICOS
074978G

Note: International student visa holders can only study full-time.

Career

Upon graduation, you will be equipped to start your own successful company and artistic career.

This degree provides regular interaction with Bachelor of Information Technology (Games and Graphics Programming) students in a studio that reflects the constantly evolving practices of industry.

Graduates from this degree are independent thinkers and developers known for their self-sufficiency, and as a result, many are employed by design companies around Australia. This course will prepare you for the new games economy, currently dominated by apps but always evolving.

Learn the skills required to work in the broader games and creative industries, or to launch your own company and artistic career. Graduates have gained the aesthetic and technical abilities within the disciplines of art and design that enable them to work as:

  • 2D and 3D game artists
  • game designers
  • level designers
  • interface designers
  • researchers
  • concept artists
  • animators
  • 3D visualisers and modellers
  • producers
  • art directors.

Entry requirements and admissions

You must have successfully completed the Victorian Certificate of Education (VCE) (or equivalent qualification).

Prerequisites

Victorian Certificate of Education (VCE) units 3 and 4:

  • a study score of at least 25 in English other than EAL; or
  • a study score of at least 27 in English as an Additional Language (EAL)

or equivalent studies.

Rankings and adjustment factors

Entry to this program is competitive. Applicants are ranked and selected in order of merit based on the assessment of their selection task.

Selection task

You must complete and submit the Games Design selection task.

Applications are assessed in the order that they are received until the selection task dates below, if places are still available. 

For your best chance at admission into this program, you are encouraged to apply as early as possible.

Pathway applicants

Applicants who are applying via one of the RMIT pathways for this program are exempted from submitting the selection task.

For Direct applicants, once you submit your application, it will be progressed automatically within ten working days. Any selection task reminders that you may receive are not applicable to you.

Selection task dates

Selection task dates for VTAC applicants

If you are applying via VTAC, you must complete and submit the Games Design selection task by one of the dates below to be considered in that VTAC round:

VTAC applicants Register and submit the selection task by
November round (Non year 12 applicants only)  30 September 2024
December/January rounds 1 (all applicants)  22 November 2024
January round 2/February rounds (if places are available) 7 February 2025  
Selection task dates for direct applicants

You must complete and submit your direct application. The link to submit your selection task will appear on the applicant dashboard after you have submitted your application. Please see the Apply page for information on eligibility to apply direct.

Applicant type Register and submit the selection task by
Direct applicants

28 February 2025 

Selection task requirements

Complete only one of the following briefs.

Each brief should take you approximately 1 day, or 7 hours, to complete. 

You can use and build upon your own pre-existing writing and creative work, such as work completed in high school, or for your own hobbies and passions. The work can also be created purely for this application.  

If you wish to include video/screen recording, which is advised for demonstrating gameplay as you can't submit whole builds, include image representation and a clear link to the video hosted on a website (such as YouTube or Vimeo) in your pdf.  

Although Artificial Intelligence (AI) is considered a contemporary tool that may be included in your games education at RMIT, we ask that for these submissions you do not use AI, and instead submit an individually authored response. 

The brief is to be submitted as a single PDF file.

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph) 

  • Describe a game you play and why you like/don’t like it. It can be digital or non-digital. 
  • Critically describe positive improvements you would make to the game, how and why.  
  • Describe the general impact of such improvements. 
  • Describe how seeing these improvements might affect the game genre, culture of players, or games industry more broadly. 
  • Include images/drawings/diagrams where useful. 

Construct a folio of your own creative work between 3 and 7 pages, covering the following: 

  • A short description of this world and its context (200 words maximum). 
  • Designs/concepts of a fictional world/environment you would like to see in a game. 
  • Designs/concepts of characters that would inhabit that world. 
  • The focus can be on level design and be more technical or be more art focused- A mood board or references to similar games can be included if they are properly credited. 
  • Include evidence of your work process: initial drawings/sketches, brainstorm, etc. 

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph) 

  • Context and background of a fictional world you would like to see in a game. 
  • What kind of narrative and gameplay design structure would be suited to it. 
  • Describe the plot or progression that players would see unfold in the game. 
  • Examples of dialogue, narration or character backstories. 
  • Include simple drawings/diagrams or reference images where useful, such as of characters and/or scenes. 

Submit a folio of between 3 and 7 pages showcasing a modding project you have undertaken for a game: 

  • Include a maximum 200 word description of the aim of the mod, and what it included that the original game did not feature. 
  • Include screenshots and/or video of the mod as it features in the game and gameplay. 
  • Include evidence of the process you undertook to create the mod, such as images of the process of modelling different objects and the components of the mod, or any sketches and concepts.  
  • Describe any scripting, coding, programming and how it was implemented, if relevant. 
  • Include any evidence of community feedback, discussion and iteration of your mod, if available, and describe how you have responded to it or improved your mod based on that feedback. 

Submit a folio of between 3 and 7 pages showcasing a game you have designed, prototyped, or made some progress on:  

  • Include a maximum 200 word paragraph explaining the aim of your design, the method of making it, and the experience you want players to have playing it. 
  • It can demonstrate one or more specific elements of functionality you have worked on. 
  • It can be digital or non-digital (such as a card game or game for physical activity). 
  • Include screenshots/photos and/or video of the game, featuring any interactivity. 
  • It can be demonstrated through paper, drawn, or digital prototyping 
  • Include evidence of your work process: initial drawings/sketches, brainstorm, screenshots, etc. 
  • Include captions explaining the intention behind your documentation. 

Using between 500 and 1000 words in total, submit a document that outlines a plan for a games event that celebrates games culture and its community: (address each point below in a separate paragraph) 

  • Describe the specific audience you would want to engage with the event. 
  • Describe how this would increase visibility or highlight issues for awareness surrounding this community. 
  • Outline the design of the event, in terms of location, timeline, structure, and activities. 
  • Describe the look of the promotional and graphic design elements for the event showing drawings/mood-boards or other examples as necessary. 

Folio presentation (some applicants)

Most applicants will be selected based on their selection task. If further information is needed to make a decision, you will be invited to present your folio.

Folio presentations will be held in October (VTAC November round) and November/December (VTAC December/January round 1). 

For all subsequent rounds and direct applicants, folio presentations will be arranged after you have submitted your application.  

An advisory letter indicating the outcome of your selection task will be sent from November (VTAC November round) and from December (VTAC December/January round 1).

Selection task details and submission dates will be available early 2025.

You must complete and submit the Games Design selection task.

Applications are assessed in the order that they are received until the selection task date below, if places are still available. 

For your best chance at admission into this program, you are encouraged to apply as early as possible.

Pathway applicants

Applicants who are applying via one of the RMIT pathways for this program are exempted from submitting the selection task.

For Direct applicants, once you submit your application, it will be progressed automatically within ten working days. Any selection task reminders that you may receive are not applicable to you.

Selection task dates

The link to submit your selection task will appear on the applicant dashboard after you have submitted your application. 

Applicant type Register and submit the selection task by
All applications TBC

Selection task requirements

Selection task details and submission dates will be available early 2025.

Folio presentation (some applicants)

Most applicants will be selected based on their selection task. If further information is needed to make a decision, you will be invited to present your folio.

Selection criteria by applicant type

The highest level of education you have previously completed will determine which category applies to you.

You must have successfully completed the Victorian Certificate of Education (VCE) (or equivalent senior secondary school) qualification.

Adjustment factors available only to applicants currently studying Year 12

School Network Access Program (SNAP)

The SNAP access scheme is designed to increase tertiary participation by giving priority access to RMIT diploma and degree programs to eligible applicants currently studying Year 12 at a SNAP partner school.

Adjustment factors available only to applicants currently studying Year 12 or whose highest qualification is a completed Year 12.

Equity access schemes

  • Equity access schemes take into account personal information and location, difficult circumstances, disadvantaged financial background and disability or medical condition that may have impacted on an applicant’s most recent academic performance. 
  • Find out more about the eligibility requirements for each Special Entry Access Scheme and RMIT access categories.
  • If you are applying through VTAC you should apply for the Special Entry Access Scheme.
  • If you are applying directly to RMIT you should apply for RMIT Access. The system will prompt you to do this during your application.

Elite Athlete Program

The RMIT Elite Athlete Program supports eligible elite and emerging athletes to achieve sporting and academic excellence, allowing students to balance the demands of both their studies and their athletic responsibilities.

Aboriginal and Torres Strait Islander peoples

The Indigenous Access Program supports your application to RMIT through an informal interview process where you will receive help from the Ngarara Willim Centre. Additional consideration will be given if you have relevant life, work, education or training experience.

You must have successfully completed an Australian Certificate IV or above (or equivalent).

Special Tertiary Admissions Test (STAT)

You may satisfy the academic requirements by completing the STAT multiple choice and achieving a minimum overall score of 156.

Your STAT results are valid for two years prior to the commencement of study.

If you are applying to RMIT as an applicant with vocational education and training study, you may sit the STAT multiple choice if you:

  • are 19 years of age or over as of 1 January in the year in which you will start your studies and
  • have not been enrolled in secondary studies for at least two years and
  • have no prior secondary school (Year 12), VET studies, HE studies or relevant work experience that can be considered for entry, or these do not meet the minimum academic requirements for the program.

You are still required to meet all other program prerequisites or equivalents.

Learn more about the STAT and STAT results.

You may be eligible for the following adjustment factors:

Equity access schemes

  • Equity access schemes take into account personal information and location, difficult circumstances, disadvantaged financial background and disability or medical condition that may have impacted on an applicant’s most recent academic performance. 
  • Find out more about the eligibility requirements for each Special Entry Access Scheme and RMIT access categories.
  • If you are applying through VTAC you should apply for the Special Entry Access Scheme.
  • If you are applying directly to RMIT you should apply for RMIT Access. The system will prompt you to do this during your application.

Elite Athlete Program

The RMIT Elite Athlete Program supports eligible elite and emerging athletes to achieve sporting and academic excellence, allowing students to balance the demands of both their studies and their athletic responsibilities.

Aboriginal and Torres Strait Islander peoples

The Indigenous Access Program supports your application to RMIT through an informal interview process where you will receive help from the Ngarara Willim Centre. Additional consideration will be given if you have relevant life, work, education or training experience.

You must have successfully completed at least two courses (subjects) in an Australian bachelor degree or four courses (subjects) in an Australian associate degree, or overseas equivalent.

Special Tertiary Admissions Test (STAT)

You may satisfy the academic requirements by completing the STAT multiple choice and achieving a minimum overall score of 156.

Your STAT results are valid for two years prior to the commencement of study.

If you are applying to RMIT as an applicant with higher education study, you may sit the STAT multiple choice if you:

  • are 19 years of age or over as of 1 January in the year in which you will start your studies and
  • have not been enrolled in secondary studies for at least two years and
  • have no prior secondary school (Year 12), VET studies, HE studies or relevant work experience that can be considered for entry, or these do not meet the minimum academic requirements for the program.

You are still required to meet all other program prerequisites or equivalents.

Learn more about the STAT and STAT results.

You may be eligible for the following adjustment factors:

Equity access schemes

  • Equity access schemes take into account personal information and location, difficult circumstances, disadvantaged financial background and disability or medical condition that may have impacted on an applicant’s most recent academic performance. 
  • Find out more about the eligibility requirements for each Special Entry Access Scheme and RMIT access categories.
  • If you are applying through VTAC you should apply for the Special Entry Access Scheme.
  • If you are applying directly to RMIT you should apply for RMIT Access. The system will prompt you to do this during your application.

Elite Athlete Program

The RMIT Elite Athlete Program supports eligible elite and emerging athletes to achieve sporting and academic excellence, allowing students to balance the demands of both their studies and their athletic responsibilities.

Aboriginal and Torres Strait Islander peoples

The Indigenous Access Program supports your application to RMIT through an informal interview process where you will receive help from the Ngarara Willim Centre. Additional consideration will be given if you have relevant life, work, education or training experience.

You must have successfully completed an Australian Year 12 (or equivalent qualification) and meet the stated prerequisites. You may satisfy the academic requirements by completing the STAT multiple choice.

Special Tertiary Admissions Test (STAT)

You may satisfy the academic requirements by completing the STAT multiple choice and achieving a minimum overall score of 156.

Your STAT results are valid for two years prior to the commencement of study.

If you are applying to RMIT as an applicant with work and life experience, you may sit the STAT multiple choice if you:

  • are 19 years of age or over as of 1 January in the year in which you will start your studies and
  • have not been enrolled in secondary studies for at least two years and
  • have no prior secondary school (Year 12), VET studies, HE studies or relevant work experience that can be considered for entry, or these do not meet the minimum academic requirements for the program.

You are still required to meet all other program prerequisites or equivalents.

Learn more about the STAT and STAT results.

You may be eligible for the following adjustment factors:

Equity access schemes

  • Equity access schemes take into account personal information and location, difficult circumstances, disadvantaged financial background and disability or medical condition that may have impacted on an applicant’s most recent academic performance. 
  • Find out more about the eligibility requirements for each Special Entry Access Scheme and RMIT access categories.
  • If you are applying through VTAC you should apply for the Special Entry Access Scheme.
  • If you are applying directly to RMIT you should apply for RMIT Access. The system will prompt you to do this during your application.

Elite Athlete Program

The RMIT Elite Athlete Program supports eligible elite and emerging athletes to achieve sporting and academic excellence, allowing students to balance the demands of both their studies and their athletic responsibilities.

Aboriginal and Torres Strait Islander peoples

The Indigenous Access Program supports your application to RMIT through an informal interview process where you will receive help from the Ngarara Willim Centre. Additional consideration will be given if you have relevant life, work, education or training experience.

Additional information

Art and Design application tips

View the following videos for some practical application advice:

Female student looking at an art folio

Applying for Art and Design courses

Here's some advice for preparing folios and pre-selection kits to help make the process easier.

two students looking at artwork

Art and design selection interviews

Wondering how an art and design selection interview works? Here's everything you need to know.

View the ATAR profile and selection rank from students offered a place into this program wholly or partly on the basis of ATAR in the most relevant recent intake period.

The student profile provides insight into the likely peer group for this program.

*ATAR refers to the lowest selection rank to which an offer was made (including consideration of any adjustments) for current and recent Year 12 applicants.

RMIT is committed to providing transparency to the admissions process. In line with this commitment, we provide you with information that will help in making informed choices about your undergraduate study options. Find out more about admission to RMIT.

You need to satisfy all of the following requirements to be considered for entry into this degree.

You must have successfully completed a qualification recognised by RMIT as equivalent to the Victorian Certificate of Education (VCE) with a minimum average of 65% (see calculator below).

Equivalent qualifications may also include completion of the RMIT Foundation Studies program or a recognised post secondary diploma in the relevant discipline with the required grades.

Meeting the minimum academic requirements does not guarantee entry. Your application will still need to be assessed and accepted.

Entry score calculator
Minimum Score Required

Don’t meet the requirements?

There are no prerequisite subjects required for entry into this qualification.

All applicants are required to complete and submit a selection task for this program. See below for full selection task details.

To study this course you will need to complete one of the following English proficiency tests:

  • IELTS (Academic): minimum overall band of 6.5 (with no individual band below 6.0)
  • TOEFL (Internet Based Test - IBT): minimum overall score of 79 (with minimum of 13 in Reading, 12 in Listening, 18 in Speaking and 21 in Writing)
  • Pearson Test of English (Academic) (PTE (A)): minimum score of 58 (with no communication band less than 50)
  • Cambridge English: Advanced (CAE): minimum of 176 with no less than 169 in any component.

For detailed information on English language requirements and other proficiency tests recognised by RMIT, visit English language requirements and equivalency information.

Don't meet the English language test scores? Complete an English for Academic Purposes (EAP) Advanced Plus at RMIT University Pathways (RMIT UP).

Selection task

Semester 1, 2025

Selection task dates

You must complete and submit the Games Design selection task by one of the dates below to be considered for selection in that VTAC round:

VTAC applicants Register and submit the selection task by
December/January rounds 1 (all applicants)  22 November 2024
January subsequent rounds (if places are available) 16 January 2025  

Selection task requirements

Complete only one of the following briefs.

Each brief should take you approximately 1 day, or 7 hours, to complete. 

You can use and build upon your own pre-existing writing and creative work, such as work completed in high school, or for your own hobbies and passions. The work can also be created purely for this application.  

If you wish to include video/screen recording, which is advised for demonstrating gameplay as you can't submit whole builds, include image representation and a clear link to the video hosted on a website (such as YouTube or Vimeo) in your pdf.  

Although Artificial Intelligence (AI) is considered a contemporary tool that may be included in your games education at RMIT, we ask that for these submissions you do not use AI, and instead submit an individually authored response. 

The brief is to be submitted as a single PDF file.

Brief 1 – Improvements to an Existing Game

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph) 

  • Describe a game you play and why you like/don’t like it. It can be digital or non-digital. 
  • Critically describe positive improvements you would make to the game, how and why.  
  • Describe the general impact of such improvements. 
  • Describe how seeing these improvements might affect the game genre, culture of players, or games industry more broadly. 
  • Include images/drawings/diagrams where useful. 
Brief 2 – World Design Art Folio

Construct a folio of your own creative work between 3 and 7 pages, covering the following: 

  • A short description of this world and its context (200 words maximum). 
  • Designs/concepts of a fictional world/environment you would like to see in a game. 
  • Designs/concepts of characters that would inhabit that world. 
  • The focus can be on level design and be more technical or be more art focused- A mood board or references to similar games can be included if they are properly credited. 
  • Include evidence of your work process: initial drawings/sketches, brainstorm, etc. 
Brief 3 – World Narrative Design Folio

Using between 500 and 1000 words in total, cover the following: (address each point below in a separate paragraph) 

  • Context and background of a fictional world you would like to see in a game. 
  • What kind of narrative and gameplay design structure would be suited to it. 
  • Describe the plot or progression that players would see unfold in the game. 
  • Examples of dialogue, narration or character backstories. 
  • Include simple drawings/diagrams or reference images where useful, such as of characters and/or scenes. 
Brief 4 – Game Modding Project

Submit a folio of between 3 and 7 pages showcasing a modding project you have undertaken for a game: 

  • Include a maximum 200 word description of the aim of the mod, and what it included that the original game did not feature. 
  • Include screenshots and/or video of the mod as it features in the game and gameplay. 
  • Include evidence of the process you undertook to create the mod, such as images of the process of modelling different objects and the components of the mod, or any sketches and concepts.  
  • Describe any scripting, coding, programming and how it was implemented, if relevant. 
  • Include any evidence of community feedback, discussion and iteration of your mod, if available, and describe how you have responded to it or improved your mod based on that feedback. 
Brief 5 – Game Prototype or Design

Submit a folio of between 3 and 7 pages showcasing a game you have designed, prototyped, or made some progress on:  

  • Include a maximum 200 word paragraph explaining the aim of your design, the method of making it, and the experience you want players to have playing it. 
  • It can demonstrate one or more specific elements of functionality you have worked on. 
  • It can be digital or non-digital (such as a card game or game for physical activity). 
  • Include screenshots/photos and/or video of the game, featuring any interactivity. 
  • It can be demonstrated through paper, drawn, or digital prototyping 
  • Include evidence of your work process: initial drawings/sketches, brainstorm, screenshots, etc. 
  • Include captions explaining the intention behind your documentation. 
Brief 6 – Community Games Project Proposal

Using between 500 and 1000 words in total, submit a document that outlines a plan for a games event that celebrates games culture and its community: (address each point below in a separate paragraph) 

  • Describe the specific audience you would want to engage with the event. 
  • Describe how this would increase visibility or highlight issues for awareness surrounding this community. 
  • Outline the design of the event, in terms of location, timeline, structure, and activities. 
  • Describe the look of the promotional and graphic design elements for the event showing drawings/mood-boards or other examples as necessary. 

Folio presentation (some applicants)

Most applicants will be selected based on their selection task. If further information is needed to make a decision, you will be invited to present your folio.

Folio presentations will be held in November/December (VTAC December/January Round 1). 

For all subsequent rounds, folio presentations will be arranged after you have submitted your application. 

Advisory letters indicating the outcome of your selection task will be sent from December. 

Semester 1, 2026

Selection task details and submission dates will be available early August 2025.

Art and Design application tips

View the following videos for some practical application advice:

Female student looking at an art folio

Applying for Art and Design courses

Here's some advice for preparing folios and pre-selection kits to help make the process easier.

two students looking at artwork

Art and design selection interviews

Wondering how an art and design selection interview works? Here's everything you need to know.

Selection task: You are required to submit a completed selection task along with your application.

Folio presentation: If shortlisted, you may be required to attend a folio presentation. This can be conducted in person, via video call or telephone.

Additional information

If you have successfully completed an Australian Year 12 such as VCE, you can find the ATAR for your RMIT course on our admissions transparency page.

*ATAR refers to the lowest selection rank to which an offer was made (including consideration of any adjustments) for current and recent Year 12 applicants.

RMIT is committed to providing transparency to the admissions process. In line with this commitment, we provide you with information that will help in making informed choices about your undergraduate study options. Find out more about admission to RMIT.

Pathways

Animated character in front of RMIT pixel, with a flying degree above their head

Understanding pathways

Undertaking a certificate, diploma, advanced diploma or associate degree can help you meet the entry requirements for your preferred course. These qualifications often provide credit, reducing the duration of your bachelor degree.

This course offers pathway options. If you don’t meet the entry requirements, a formal pathway might be your way in.

Credit, recognition of prior learning, professional experience and accreditation from a professional body can reduce the duration of your study by acknowledging your earlier, relevant experience.

Credit and exemptions will be assessed consistent with the principles of the RMIT Credit Policy.

Graduates of the Bachelor of Design (Games) with an overall GPA of 3.0 out of 4 are guaranteed entry into the MC232 Master of Animation, Games and Interactivity upon application and will be exempt from completing the selection tasks.

Graduates the Bachelor of Design (Games) with an overall GPA less than 3.0 out of 4 must complete the selection tasks and will be assessed on a case-by-case basis.

You are guaranteed entry to the Bachelor of Design (Games) with credit (equivalent to 48 credit points) when you successfully complete the Advanced Diploma of Screen and Media (Content Creation and Design).

Alternatively, you can gain entry from RMIT Foundation Studies or a range of vocational study programs.

Coming from a partner institution?

RMIT has pathway arrangements with many partner institutions around the world.

If your institution has a pathway arrangement with RMIT you may be able to receive credit and reduce the time it will take to complete your preferred RMIT program.

Find out if your institution has a pathway arrangement with RMIT

If you have qualifications from an institution that is not an RMIT partner, credit into your RMIT program will be assessed on a case-by-case basis.

Credit may reduce the duration of your study by acknowledging your earlier, relevant study experience.

When you are submitting an application, please indicate that you want to be considered for credit and provide detailed course syllabus (also known as course outline), outlining volume of learning, course content and weekly topics, learning objectives/outcomes, assessment types and their weightings, and reference to the learning resources such as prescribed textbooks and recommended readings.

You are guaranteed entry to the Master of Animation, Games and Interactivity when you successfully complete this program with an overall minimum GPA of 3.0 (out of 4.0). You will receive credit (equivalent to 48 credit points).

If you achieve below the minimum GPA, you may still apply with submission of a selection task. Assessment is on a case-by-case basis and entry is not guaranteed.

Alternatively, you may be eligible for entry into other RMIT honours or postgraduate degrees.

Fees

2025 indicative fees

In 2025, the annual student contribution amount (tuition fee) you will pay for a standard year of full-time study is between AU$4,627 to AU$16,992*.

Additional expenses

  • Student services and amenities fee (SSAF): AU$365 maximum fee for 2025*.
  • Other items related to your program, including field trips, textbooks and equipment.

Annual fee adjustment

Amounts quoted are indicative fees per annum, and are based on a standard year of full-time study (96 credit points). A proportionate fee applies for more or less than the full-time study load.

Fees are adjusted on an annual basis and these fees should only be used as a guide.

Defer your payment

You may be eligible to apply for a HECS-HELP loan, which can be used to defer payment of up to the full amount of your student contribution fees. You may also be eligible to apply to defer payment of your SSAF through the SA-HELP loan scheme.

Learn more about fees for undergraduate study.

Paying your fees and applying for refunds

For information on how to pay your fees or how to apply for a refund, please see Paying your fees and applying for refunds.

If you are offered a Commonwealth supported place, your tuition fees are subsidised by the Australian Government.

Your share of the fee (student contribution) is set on an annual basis by the government and is determined by the discipline areas (bands) of your individual enrolled courses, not the overall program.

How much can I expect to pay for my Commonwealth supported place?

The Australian Government has introduced changes to university funding and student contribution fees under its Job-ready Graduates Package

The fees in the table below apply to students who commence their program in 2025. Fees for continuing students are available at fees for Commonwealth supported students.

Each course (subject) falls into a band. The band determines the student contribution amount for the course.

Amounts listed in the table below are based on a standard, full-time study load (96 credit points per year) with all courses in the same band. A proportionate fee applies for more or less than the full-time study load or for enrolment in courses (subjects) from a combination of bands.

You can learn how to calculate your exact tuition fees for units from different bands at Fees for Commonwealth supported students.

Maximum student contribution amount for Commonwealth supported places in 2025 for commencing students

Student contribution band by course (subject)

Maximum annual student contribution amount (per EFTSL) in 2025

Education, Postgraduate Clinical Psychology, English, Mathematics, Statistics, Nursing, Indigenous and Foreign Languages, Agriculture $4,627 per standard year
$578 per standard (12 credit point) course
Allied Health, Other Health, Built Environment, Computing, Visual and Performing Arts, Professional Pathway Psychology, Professional Pathway Social Work, Engineering, Surveying, Environmental Studies, Science, Pathology $9,314 per standard year
$1,164 per standard (12 credit point) course
Dentistry, Medicine, Veterinary Science $13,241 per standard year
$1,655 per standard (12 credit point) course
Law, Accounting, Administration, Economics, Commerce, Communications, Society and Culture $16,992 per standard year
$2,124 per standard (12 credit point) course

Student Learning Entitlement

On 1 January 2022, the Government implemented the Student Learning Entitlement (SLE).

  • The SLE allows students 7 years of full-time subsidised study in Commonwealth Supported Places (CSP).
  • Your total SLE amount will be reduced in accordance with your overall study load in a CSP. 
  • Once you have utilised all your SLE, you can not longer study in a CSP.

For more information about SLE, visit Study Assist.

HECS-HELP Loans

The Australian Government provides financial assistance via the HECS-HELP loan scheme, which allows eligible students (such as Australian citizens or holders of an Australian permanent humanitarian visa) to defer payment of up to the full amount of their student contribution.

SA-HELP Loans

You may be eligible to apply to defer payment of the Student services and amenities fee (SSAF) through the SA-HELP loan scheme. If you use SA-HELP, the amount will be added to your accumulated HELP debt.

How does a HELP loan work?

If your FEE-HELP and/or SA-HELP loan application is successful, the Australian Government will pay RMIT, on your behalf, up to 100% of your fees. This amount will become part of your accumulated HELP debt.

You only start repaying your accumulated HELP debt to the Australian Government once you earn above the minimum income threshold for repayment, which is set each year by the Australian Government (this also applies if you are still studying). The Australian Taxation Office (ATO) will calculate your compulsory repayment for the year and include this on your income tax notice.

For more information about loan repayment options see Commonwealth assistance (HELP loans) or Study Assist.

In addition to tuition fees, you will be charged an annual student services and amenities fee (SSAF), which is used to maintain and enhance services and amenities that improve your experience as an RMIT student.

The SSAF is calculated based on your enrolment load and the maximum fee for 2025 is $365.

You may also be required to purchase other items related to your course, including field trips, textbooks and equipment. These additional fees and expenses vary from course to course.

RMIT awards more than 2000 scholarships every year to recognise academic achievement and assist students from a variety of backgrounds.

In addition to tuition fees you also need to pay for:

You also need to account for your living expenses. Estimate the cost of living in Melbourne.

Student services and amenities fee (SSAF)

In addition to tuition fees, you will be charged an annual student services and amenities fee (SSAF), which is used to maintain and enhance services and amenities that improve your experience as an RMIT student.

The SSAF is calculated based on your enrolment load and the maximum fee for 2025 is $365. 

Find out more details about how fees are calculated and the expected annual increase.

Applying for refunds

Find information on how to apply for a refund as a continuing international student.

RMIT awards more than 2000 scholarships every year to recognise academic achievement and assist students from a variety of backgrounds.

Frequently Asked Questions (FAQs)

Looking for answers or more general information?

Use our Frequently Asked Questions to learn about the application process and its equity access schemes, find out how to accept or defer your offer or request a leave of absence, discover information about your fees, refunds and scholarships, and explore the various student support and advocacy services, as well as how to find out more about your preferred program, and more.

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Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business - Artwork 'Sentient' by Hollie Johnson, Gunaikurnai and Monero Ngarigo.

aboriginal flag
torres strait flag

Acknowledgement of Country

RMIT University acknowledges the people of the Woi wurrung and Boon wurrung language groups of the eastern Kulin Nation on whose unceded lands we conduct the business of the University. RMIT University respectfully acknowledges their Ancestors and Elders, past and present. RMIT also acknowledges the Traditional Custodians and their Ancestors of the lands and waters across Australia where we conduct our business.